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Assembly Language Programs and Organizations of the IBM PC

ASSEMBLY PROGRAMMING AND OS DESIGN


1. Useful Trivia
1.1 The Compiler
1.2 History

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CH1. Useful Trivia

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After months of research, thousands and thousands of pages of reading, and crashing my computer more often than Windows usually does on its own, I am now proud to bring you a guide that will please programmers at any level.  Operating System design and x86 assembly are topics often covered in a college degree for Computer Science.  But they're covered in such an application light, theory heavy manner that most students walk away with about as much knowledge as they could have gained from an issue of Popular Science.  With this guide, all that ends.

Everything you could ever possibly need to know about these subjects will be covered in a manner that everyone can understand.  And if there's something that is still confusing after you read it here, you're only a click away from solving it.  Like all subjects covered on the Discovery Zone, every single page has an email link to the author at the bottom of the page.  If there is something not clearly explained, let us know and we'll improve it.  If there is something missing, we'll add it.  And by all means, if you think this is the greatest thing since sliced bread, we would love to hear your compliments.

Most of the text in this book is written by Nathan Daniels.  However, a great deal of editing and graphics theory would not happen without the advice of Jonathan Wesley.  We do ask you the favor of not reproducing anything found on this site without our consent.  The information here is provided free for all to use, but we do make a buck or two from the advertising on this site.  Some of the source code listed in this text will specifically give permission to distribute freely.  We would encourage you to link directly to our page rather than mirror the code.  You do not have to, but it helps support our effort to provide you with free information.  We have gone through great lengths to choose sponsors that would appeal to the person reading our pages so please see what they have to offer.  You might find something you like.   

The rest of this chapter focuses on getting you up to speed with the compiler as well as a bit of history.  If you're already familiar with NASM and only care about the future, skip to Chapter 2.  I'll do my best to make the history worth reading though.

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