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cover 80X86 IBM PC and Compatible Computers: Assembly Language, Design and Interfacing Vol. I and II

ASSEMBLY PROGRAMMING AND OS DESIGN


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Assembly Programming and OS Design

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Welcome to the home of the ultimate OS design pages.  Why are these pages the ultimate?  Because inside you will find the heavily documented source code to a fully functional OS with a step by step guide on how it was written with plenty of links to the resource material that I used to write it.  Most importantly will be an entire section on the mysterious boot process with detailed information on how to write your own custom boot sector code.

NEWS

    Slowly building a mountain
As I continue to build on the site I am starting to gain a better appreciation for everything I have learned along the way.  As you can see by surfing through the pages, I have halted adding material to the first several chapters so I can produce Appendices A and B which I think are vital references for what is being covered.  Appendix A is basically Ralf Brown's Interrupt List, except I am updating it to remove all the references to outdated hardware and also adding sample code that shows the interrupts in action.  Appendix B is the IA-32 instruction reference which will also be modified to include sample code and better explanations where needed.  Thanks for your patience as I slowly build this in my off time.  Please email me with your comments.
Posted by Nathan Daniels September 10, 2001

 

    Website goes online
Today marks the beginning of a revolution in OS design.  After several years of research and over six months of coding and testing, we are proud to bring you a totally free and organized tutorial on how to write an Operating System from start to finish.  Like any huge endeavor, we subscribe to the crawl, walk, run philosophy.  The first OS to be presented in Chapter 3 of this book will be a pure 16 BIT OS designed for the x86 family of processors.  The kernel for this OS is 100% complete and undergoing QA testing.  The command shell will be reminiscent of the old Apple II and Commodor 64 days and is about 50% complete.  Upon completion of the math interpreter, all source will be posted for you to play with.  In the mean time, feel free to peruse and comment on the first few chapters.
Posted by Nathan Daniels July 20, 2001

 

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www.cynergysoft.com

Email any questions to the author, Nathan Daniels.